Event Blog #3
For this event, I went to a
presentation given by Dr. Vesna. There she showed selected works that were
judged at Ars Electronica, a festival that holds a competition which honors
specific works. As she is on the panel, she showed us artworks which she herself
thought were interesting or caught her eye. I will just go over three of my
favorites from her selection of 26.
The first one that caught my eye was
an artwork called the Neurotransmitter
3000 by Daniel de Bruin. It was a ride that was controlled by your heart
rate, body temperature, and muscle tension. The ride essentially is a chair you
strap yourself into and which turns you upside down and rolls you around. The
speed and eccentricity of the ride is determined by how scared you are, as
measured by the various electronics. There is then a feedback between machine
and man. I feel like the name and ride itself exemplify how the brain
functions, how cognition affects the world and the world acts on the brain. The
art piece demonstrates how “it is only because this structure, the brain,
undergoes interactions in an environment that we can label the ensuing behavior
as cognitive” (Varela, Thompson, and Rosch 1991). The artwork brings the brain
to life and shows biology in action. The workings of the brain control
different physiological responses like heart rate and muscle tension. These in
turn control the artwork whose motions reflect brain activity. The artwork then
gives environmental feedback to the brain and the brain processes it before
giving out more physiological responses and the cycle repeats.
NEUROTRANSMITTER 3000 - a bio metrically controlled thrillride from DANIELDEBRUIN on Vimeo.
The second piece I really enjoyed
was one call The Weather Followers by
David Colombini. It is partly a phone app and partly a sculpture. This one
really caught my eye because of how interactive the sculpture was made to be.
The sculpture itself took metrological data such as wind speed/direction,
rainfall, and sunlight intensity. Then the phone app would perform various
functions based on weather data like send doodles you make in the direction of
the wind or delete photos based on the sun intensity. This artwork helps bring
people closer to how weather readings are taken. They are better able to
understand the effects of weather because much the functions of their phone are
related to weather patterns.
The Weather Followers from David Colombini on Vimeo.
The final piece that was very
interesting was an art piece called The
Smell of Data. This was a art piece that combined wireless technology with
the scent. A small device is plugged into your smartphone or computer and
whenever you visit an unprotected website or Wifi connection, the device
releases a scent. This piece was very creative as it allowed you to physically
detect when your digital technology was at risk. It allowed you to experience technology
and was a creative way of stimulating the senses by allowing one to
aromatically experience digital data.
Smell of Data from Leanne Wijnsma on Vimeo.
All these art pieces were extremely
interesting to see as it show the ingenuity of people and their interpretations
of art and science. All the pieces presented would bring art and science
together in some way allowing you to appreciate science and technology in a
very different manner. I would definitely recommend people check out Ars
Electronica and the art pieces that were submitted.
References
Borgerink,
Kris. "Smell Of Data". Smell Of Data, https://smellofdata.com/.
Accessed 10 June 2018.
Colombini,
David. "The Weather Followers™". The Weather Followers,
https://www.theweatherfollowers.com/d/. Accessed 10 June 2018.
de Bruin,
Daniel. "Neurotransmitter 3000 – DANIELDEBRUIN". Danieldebruin,
http://danieldebruin.com/neurotransmitter-3000/. Accessed 10 June 2018.
Varela,
Francisco et al. The Embodied Mind: Cognitive Science And Human Experience. MIT
Press, 1991.
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